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hat a difference a week
makes! Presumably, the Pentagon will say it was purely a coincidence that
the first war game it has ever held in which outer space was treated as
the primary theater of operations occurred in the week after the Clintonistas
finally left town. There is reason to believe, however, that as
the Marxist-Leninists are fond of saying it was no accident, comrade.
After all, for the past eight years, President Clinton paid lip service
to the importance of America being able to have ready and reliable access
to and use of space and the capability to deny such access and
use to hostile powers. Yet, his administration deliberately precluded
the nation from acquiring the means to exercise this sort of "space power."
In fact, the only time Mr. Clinton used his line-item veto authority (before
it was found to be unconstitutional) explicitly for policy reasons was
to excise funding for military research and development programs that
would have given the United States even limited space control capabilities.
Then, just as the new Bush-Cheney team arrived to take the Pentagon's
helm, the military signaled its recognition that this was a strategically
foolish and potentially costly policy disconnect. As a front-page
article in yesterday's Washington Post revealed, during the new
administration's first week in office, the Air Force conducted a major
simulation of a conflict between "Blue" (i.e., the United States) and
a country called "Red" (understood to be China) in 2017 that revolved
around warfare and other operations in space.
This war game had to have been informed by the report released on 11 January
2001 by a blue-ribbon commission that urged the United States to obtain
and exercise space power. It certainly was influenced by the fact that
the commission's chairman, Donald Rumsfeld, had just been sworn in as
Secretary of Defense after stressing as he was nominated and during
his confirmation hearings that he was determined to enable the nation
to deal with present and growing threats to its civil, as well as military,
equities in space.
In any event, according to the Post report by its Pentagon correspondent,
Tom Ricks, the war game illuminated a number of ideas long championed
by proponents of space power like Don Rumsfeld. These include:
- The
Gulf War showed the U.S. military for the first time how important space
could be to its combat operations for communications, for the
transmission of imagery and even for using global-positioning satellites
to tell ground troops where they are
. But military thinkers began
to worry that this new reliance on space was creating new vulnerabilities.
Suddenly, one of the best ways to disrupt a U.S. offensive against Iraq,
for example, appeared to be jamming the satellites on which the Americans
relied or blowing up the ground station back in the United States that
controlled the satellites transmitting targeting data.
- The
U.S. military has a long tradition of conducting war games, not so much
to predict whether a war will occur, but to figure out how to use new
weapons, how to best organize the military and how political considerations
might shape the conduct of war.
- Going
with the conventional wisdom in the U.S. military, the game assumed
that the heavens will be full of weapons by 2017. Both Red and Blue
possessed microsatellites that can maneuver against other satellites,
blocking their view, jamming their transmissions or even frying their
electronics with radiation. Both also had ground-based lasers that could
temporarily dazzle or permanently blind the optics of satellites. The
Blue side also had a National Missile Defense system, as well as reusable
space planes that could be launched to quickly place new satellites
in orbit or repair and refuel ones already there.
- "On
Day Two of the game, Blue decided to show force by launching more surveillance
and communications satellites, making it harder for Red to stage an
early knockout attack that is, a successful Pearl Harbor. Space
gives the United States 'more opportunities to demonstrate resolve'
without using force," said Maj. Gen. Lance L. Smith, who played the
role of commander of a Blue military task force.
- Not
surprisingly, [participants] found that many of the weapons on the Air
Force's drawing boards missile defenses, anti-satellite lasers
and "reusable space planes" could have a useful role in deterring
future wars by discouraging adversaries from thinking they can preemptively
knock out the United States. "With a robust force, we can absorb some
losses before [the situation] becomes critical," said Robert Hegstrom,
the game director. But, he said, with the "thin" space presence the
United States will have in 2017 if current trends continue, 'it becomes
critical to respond almost immediately.' Thus a future president might
be backed into escalating quickly, launching preemptive strikes against
enemy weapons that could attack key U.S. satellites.
- "Space
surprised us a bit" in how much it might help boost deterrence of a
future war, said retired Air Force Gen. Thomas S. Moorman Jr., who played
part of the Blue team's political leadership [and served on the recent
Rumsfeld Commission]. "It turns out that space gives you a lot of options
before you have to go to conflict."
In other words, it appears that notwithstanding the keening of
those who oppose the "militarization of space" U.S. control of
space, far from promoting global conflict, will actually help keep the
peace. With this lesson learned, no more weeks should be allowed to go
by before the U.S. begins acquiring the means to exercise space power.
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