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War Games



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Blogger David Wong urges video game companies to create a war game simulator that is a little more realistic. He suggests players have a “Public Support meter to rise and fall according to Troops Lost, Length of Conflict, Innocents Killed and Whether or Not There is Anything Else On TV That Week.” He also wants “my Mission Objectives to change every 30 seconds, without anyone letting me know. I want little talking heads to pop up on my screen–commanders, politicians, allies, military intelligence–each giving me different sets of victory parameters, all of them conflicting and many of them written in [expletive deleted] a**-covering doublespeak.” Warning, his commentary, with illustrations, contains bad words and video-game violence. But it’s also a unique statement about what modern wars include today that they didn’t two generations ago.



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