|
he
United States Army Rangers currently fighting the war against terrorism
studied the same rules that their predecessors did during the French and
Indian War. The Rangers' standing orders are below, as written by Major
Robert Roger in 1756.
1. Don't forget anything.
2. Have your musket clean as a whistle, hatchet scoured, sixty rounds
powder and ball, and be ready to march at a minute's warning.
3. When you're on the march, act the way you would if you were sneaking
up on a deer. See the enemy first.
4. Tell the truth about what you see and what you do. There is an army
depending on us for correct information. You can lie all you please when
you tell other folks about the Rangers, but never lie to a Ranger or officer.
5. Never take a chance you don't have to.
6. When we're on the march we march single file, far enough apart so one
shot can't go through two men.
7. If we strike swamps, or soft ground, we spread out abreast, so it's
hard to track us.
8. When we march, we keep moving till dark, so as to give the enemy the
least possible chance at us.
9. When we camp, half the party stays awake while the other half sleeps.
10. If we take prisoners, we keep 'em separate till we have had time to
examine them, so they can't cook up a story between 'em.
11. Never march home the same way. Take a different route so you won't
be ambushed.
12. No matter whether we travel in big parties or little ones, each party
has to keep a scout 20 yards ahead, twenty yards on each flank and twenty
yards in the rear, so the main body can't be surprised and wiped out.
13. Every night you'll be told where to meet if surrounded by a superior
force.
14. Don't sit down to eat without posting sentries.
15. Don't sleep beyond dawn. Dawn is when the French and Indians attack.
16. Don't cross a river by a regular ford.
17. If somebody's trailing you, make a circle, come back onto your own
tracks, and ambush the folks that aim to ambush you.
18. Don't stand up when the enemy's coming against you. Kneel down. Hide
behind a tree.
19. Let the enemy come till he's almost close enough to touch. Then let
him have it and jump out and finish him up with your hatchet.
|