The 2010s were an interesting time to watch the direction of macro education theory in the United States. Technology portability was reaching heights never before seen, with thousands of potential applications. Organizational tools via office suites had more than proved their usefulness throughout the 1990s, communication tools were hitting their stride through the aughts and early 2010s with the rise of smartphones and inter-platform connectivity, and video games had proven to be an interactive medium in which children would readily engage with difficult concepts.
The next natural step, as hundreds of marketing, education, technology, and development companies discovered, would be to come up with an endless sea of solutions — each shinier than the last — to provide to schools that were positively brimming with government cash. Vendors of every shape and sort have spent the last decade flooding local school libraries and principals’ offices to share how their latest and greatest tech products would solve every issue the school had ever faced while finally providing the ticket to educational utopia.





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