My brother is now a video-game developer, and while he was in college he took several courses in video-game development. In one of his courses, he was required to produce a game from scratch every two weeks, and he found the course both challenging and instructive. (Obviously these games were pretty short!)

But in another one, there was a long chunk of the course where students made presentations about games they liked; essentially, each presentation amounted to someone playing a game on a big screen for ten minutes. Like courses in all subjects, the value of courses in video games depends on how they’re taught. Sometimes they’re rigorous — but other times, they’re just slacking.

–Kyle Hofmann